Metallic Peacekeeper

Medium construct, typically neutral good

Armor Class

17 (natural armor)

Hit Points

68 (8d8 + 32)

Speed

walk 30 ft.

Damage Immunities

fire

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

Common, Draconic, Telepathy 30 ft.

Challenge

4

Proficiency Bonus

+2

Immutable Form

The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond

While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Actions

Multiattack

The peacekeeper makes two Slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.

Calming Mist (Recharge 5-6)

The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.