14 (natural armor)
85 (10d10+30)
walk 40 ft., burrow 20 ft., climb 30 ft.
Acrobatics +4
poison; bludgeoning and slashing from nonmagical weapons
prone
darkvision 60 ft., tremorsense 30 ft.
Common
3
The millitaur makes two handaxe attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.