Millitaur

Large monstrosity, Neutral

Armor Class

14 (natural armor)

Hit Points

85 (10d10+30)

Speed

walk 40 ft., burrow 20 ft., climb 30 ft.

Skills

Acrobatics +4

Damage Resistances

poison; bludgeoning and slashing from nonmagical weapons

Condition Immunities

prone

Senses

darkvision 60 ft., tremorsense 30 ft.

Languages

Common

Challenge

3

Actions

Multiattack

The millitaur makes two handaxe attacks.

Handaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.