Minazorond

Gargantuan dragon, Lawful Good

Armor Class

22 (natural armor)

Hit Points

444 (24d20 + 192)

Speed

walk 40 ft., fly 80 ft., swim 40 ft.

Saves

dex +7, con +15, wis +10, cha +12

Skills

insight +10, perception +17, stealth +7

Damage Resistances

Poison, Psychic, Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine

Damage Immunities

Lightning

Condition Immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses

blindsight 60 ft., darkvision 120 ft., truesight 120 ft.

Languages

Common, Draconic

Challenge

22

Amphibious

Minazorond can breathe air and water.

Constructed Nature

Minazorond doesn't require air, food, drink, or sleep.

False Appearance

While Minazorond remains motionless, he is indistinguishable from an inanimate bronze statue.

Faultless Tracker

The creature(s) that caused Minazorond to animate becomes his quarry. Minazorond knows the direction and distance to his quarry as long the quarry remains within Drakkenheim or until Minazorond is destroyed.

Immutable Form

Minazorond is immune to any spell or effect that would alter his form.

Legendary Resistance (3/Day)

If Minazorond fails a saving throw, he can choose to succeed instead.

Magic Resistance

Minazorond has advantage on saving throws against spells and other magical effects.

Magic Weapons

Minazorond's weapon attacks are magical.

Rejuvenation

If Minazorond is destroyed, he regains all his hit points in 1 hour unless a disintegrate spell is cast on his remains.

Actions

Multiattack

Minazorond can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence

Each creature of Minazorond's choice that is within 120 feet of Minazorond and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Minazorond's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6)

Minazorond uses one of the following breath weapons.

Lightning Breath

Minazorond exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath

Minazorond exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from Minazorond.

Change Shape

Minazorond magically polymorphs into a humanoid or beast that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Minazorond's choice). In a new form, Minazorond retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary actions

Legendary Actions (3/Turn)

Minazorond can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Minazorond regains spent legendary actions at the start of its turn.

Detect

Minazorond makes a Wisdom (Perception) check.

Tail Attack

Minazorond makes a tail attack.

Wing Attack (Costs 2 Actions)

Minazorond beats his wings. Each creature within 15 feet of Minazorond must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. Minazorond can then fly up to half his flying speed.