22 (natural armor)
444 (24d20 + 192)
walk 40 ft., fly 80 ft., swim 40 ft.
dex +7, con +15, wis +10, cha +12
insight +10, perception +17, stealth +7
Poison, Psychic, Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine
Lightning
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
blindsight 60 ft., darkvision 120 ft., truesight 120 ft.
Common, Draconic
22
Minazorond can breathe air and water.
Minazorond doesn't require air, food, drink, or sleep.
While Minazorond remains motionless, he is indistinguishable from an inanimate bronze statue.
The creature(s) that caused Minazorond to animate becomes his quarry. Minazorond knows the direction and distance to his quarry as long the quarry remains within Drakkenheim or until Minazorond is destroyed.
Minazorond is immune to any spell or effect that would alter his form.
If Minazorond fails a saving throw, he can choose to succeed instead.
Minazorond has advantage on saving throws against spells and other magical effects.
Minazorond's weapon attacks are magical.
If Minazorond is destroyed, he regains all his hit points in 1 hour unless a disintegrate spell is cast on his remains.
Minazorond can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Each creature of Minazorond's choice that is within 120 feet of Minazorond and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Minazorond's Frightful Presence for the next 24 hours.
Minazorond uses one of the following breath weapons.
Minazorond exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Minazorond exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from Minazorond.
Minazorond magically polymorphs into a humanoid or beast that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Minazorond's choice). In a new form, Minazorond retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Minazorond can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Minazorond regains spent legendary actions at the start of its turn.
Minazorond makes a Wisdom (Perception) check.
Minazorond makes a tail attack.
Minazorond beats his wings. Each creature within 15 feet of Minazorond must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. Minazorond can then fly up to half his flying speed.