Mind Flayer Cenomorph

Medium aberration, lawful evil

Armor Class

11

Hit Points

36 (8d8)

Speed

20 ft.

Skills

Perception +4, Stealth +3

Senses

darkvision 120 ft.

Languages

Deep Speech, telepathy 60 ft.

Challenge

3

Magic Resistance

The mind flayer cenomorph has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics)

The mind flayer cenomorph's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components: At will: detect thoughts

Actions

Tentacles

Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit:15 (2d10+4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 10) and must succeed on a DC 12 Intelligence saving throw or be stunned until the grapple ends.

Mind Blast (Recharge 6)

Each creature in a 60-foot cone emanating from the mind flayer cenomorph must succeed on a DC 12 Intelligence saving throw or take 16 (3d8+2) psychic damage and be stunned for 1 minute. A creature may repeat the save at the end of each of its turns, ending the effect on itself on a success.