Mind Mage

Medium humanoid (any race), Neutral Evil

Armor Class

12 (15 with mage armor)

Hit Points

49 (11d8)

Speed

walk 30 ft.

Saves

Int +8, Wis +5

Skills

Arcana +8, Deception +6, Insight +5, Persuasion +6

Languages

Common plus any four languages

Challenge

5

Special Equipment

The mage wears a Spies' Murmur (see chapter 5).

Innate Spellcasting (Psionics)

The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components: • At will: encode thoughts (see chapter 2), friends • 3/Day each: charm person, detect thoughts, mage armor, sleep, suggestion • 1/Day each: dominate person, mass suggestion, modify memory

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.