12 (natural armor)
4 (1d4+2)
25 ft.
Stealth +2
Acid
Prone
darkvision 60 ft.
1/8
+2
The minimic adheres to anything that touches it. A creature no more than one size larger than the minimic that is adhered to the minimic is also grappled by it (escape DC equals save DC).
While the minimic remains motionless, it is indistinguishable from an ordinary object.
The minimic can use its action to polymorph into an object equal to it in size, or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The minimic has advantage on attack rolls against any creature grappled by it.
The minimic gains a +2 bonus to its AC while it isn't wearing armor.
As an action, the minimic can make two attacks: one with its pseudopod and one with its bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. The target is subjected to the minimic's Adhesive trait.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.
As an action, the minimic can regurgitate a torrent of acidic bile. Each creature in a 15-foot cone must make a Dexterity saving throw, taking 17 (5d6) acid damage on a failed save, or half as much damage on a successful one. After the minimic uses this action, it can't do so again until its tamer finishes a short or long rest. When the minimic's tamer reaches 9th level in the tamer class, the damage of this action increases to 24 (7d6).
As a bonus action, the minimic can secrete acid. Each creature grappling or grappled by the minimic takes acid damage equal to the minimic's current Hit Die size (1d4, or higher, if it has further Growth improvements).