Minotaur Lord

Large monstrosity, lawful evil

Armor Class

18 (plate)

Hit Points

102 (12d10 + 36)

Speed

40 ft.

Skills

Perception +6

Senses

darkvision 60 ft.

Languages

Abyssal

Challenge

5

Charge

If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall

The minotaur can perfectly recall any path it has traveled.

Reckless

At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack

The minotaur makes two melee attacks.

Greataxe

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.