Mist Walker

Medium fey, chaotic evil

Armor Class

14

Hit Points

52 (8d8 + 16)

Speed

30 ft.

Skills

Perception +4, Stealth +7

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish

Challenge

4

Innate Spellcasting

The mist walker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: dancing lights, detect magic • 3/Day each: faerie fire, fog cloud, magic missile • 2/Day each: gust of wind, invisibility, misty step • 1/Day each: lightning bolt

Mist Walk

The mist walker can use a bonus action to create mist just in front of them as they walk. It can walk on mist, fog, and clouds. In addition, when the mist walker casts misty step, it can step to a misty platform.

Actions

Blowgun

Ranged Weapon Attack: +7 to hit, range 30/100 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus one of the following effects: Poison Dart. The target must make a DC 14 Constitution saving throw or take 7 (2d6) poison damage. Sleep Dart. The target must make a DC 14 Constitution saving throw or fall unconscious. Fear Dart. The target must make a DC 14 Wisdom saving throw or become frightened until the end of their next turn. Paralysis Dart. The target must make a DC 14 Constitution saving throw or become paralyzed until the end of their next turn.