14
39 (6d8 + 12)
40 ft.
Acrobatics +6, Perception +3, Stealth +6
darkvision 60 ft.
Sylvan
3
The distance of the misty mountain hopper's long jump is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
The misty mountain hopper rubs its legs together to create a fiddle-like sound. Any creature within 30 ft. must make a successful DC 12 Wisdom saving throw or be charmed until the end of their next turn.