Mjork

Medium elemental, Chaotic Neutral

Armor Class

14 (natural armor)

Hit Points

60 (8d8 + 24)

Speed

walk 30 ft.

Damage Resistances

bludgeoning, Piercing or Slashing damage from nonmagical attacks

Damage Vulnerabilities

Thunder

Damage Immunities

Fire, Poison

Condition Immunities

Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Senses

darkvision 60 ft.

Languages

Ignan, Terran

Challenge

3

Proficiency Bonus

+2

Fiery Body

A creature that touches the mjork or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Illumination

The mjork sheds dim light in a 10-foot radius.

Smoke Sense

A mjork in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.

Water Susceptibility

For every 5 feet the mjork moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The mjork makes two slam attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and 3 (1d6) fire damage.