Mjork Burner

Large elemental, Chaotic Neutral

Armor Class

14 (natural armor)

Hit Points

95 (10d10 + 40)

Speed

walk 40 ft.

Damage Resistances

bludgeoning, Piercing or Slashing damage from nonmagical attacks

Damage Vulnerabilities

Thunder

Damage Immunities

Fire, Poison

Condition Immunities

Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Senses

darkvision 60 ft.

Languages

Ignan, Terran

Challenge

6

Proficiency Bonus

+3

Fiery Body

A creature that touches the mjork burner or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Fire Path

The mjork burner leaves fire behind in any space it moves through. Until the start of the mjork's next turn, any creature that enters this area for the first time on a turn or ends its turn there takes 5 (2d4) fire damage. The fire can ignite flammable objects (not creatures), causing the mjork's Fire Path to last longer.

Ignite

A creature or flammable object ignites if it takes fire damage from the mjork burner's attacks. Until a creature takes an action to douse this fire, the target takes 5 (2d4) fire damage at the start of each of its turns.

Illumination

The mjork burner sheds bright light in a 10-foot radius and dim light for another 10 feet.

Smoke Sense

A mjork burner in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.

Water Susceptibility

For every 5 feet the mjork burner moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The mjork burner makes two attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, 7 (2d6) fire damage, and Ignite.

Hurl Fire

Ranged Spell Attack: +5 to hit, ranged 30/60 ft., one target. Hit: 13 (3d6 + 3) fire damage and Ignite.