13 (natural armor)
104 (11d10 + 44)
walk 40 ft.
bludgeoning, Piercing or Slashing damage from nonmagical attacks
Thunder
Fire, Poison
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
darkvision 60 ft.
Ignan, Terran
7
+3
If the mjork charger moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage and 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or fall prone.
A creature that touches the mjork charger or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
The mjork charger sheds dim light in a 10-foot radius.
If the mjork charger moves on its turn before attacking, creatures have disadvantage on attack rolls for opportunity attacks against it.
A mjork charger in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.
For every 5 feet the mjork charger moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
The mjork makes two slam attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 7 (2d6) fire damage.