12
33 (6d8 + 6)
walk 25 ft.
Bludgeoning, Piercing, Slashing
Thunder
Fire, Poison
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
darkvision 60 ft.
understands Ignan and Terran but can't speak
2
+2
A creature that ends its turn in the sootling swarm's space takes 5 (2d4) fire damage, or 2 (1d4) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a DC 11 Constitution saving throw or be blinded and unable to breathe until the end of its next turn.
A sootling swarm in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.
The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points
For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage.
Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) fire damage, or 5 (2d4) fire damage if the swarm has half of its hit points or fewer.