Mjork Sootling Swarm

Medium swarm of tiny elementals, Chaotic Neutral

Armor Class

12

Hit Points

33 (6d8 + 6)

Speed

walk 25 ft.

Damage Resistances

Bludgeoning, Piercing, Slashing

Damage Vulnerabilities

Thunder

Damage Immunities

Fire, Poison

Condition Immunities

Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses

darkvision 60 ft.

Languages

understands Ignan and Terran but can't speak

Challenge

2

Proficiency Bonus

+2

Hot Soot

A creature that ends its turn in the sootling swarm's space takes 5 (2d4) fire damage, or 2 (1d4) fire damage if the swarm has half of its hit points or fewer. The creature must also succeed on a DC 11 Constitution saving throw or be blinded and unable to breathe until the end of its next turn.

Smoke Sense

A sootling swarm in contact with smoke has blindsight in that smoke's area in a radius of up to 120 feet.

Swarm

The sootling swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points

Water Susceptibility

For every 5 feet the sootling swarm moves in water, or for every gallon of water splashed on it, it takes 2 cold damage.

Actions

Burns

Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) fire damage, or 5 (2d4) fire damage if the swarm has half of its hit points or fewer.