Mngwa

Medium aberration, Neutral Evil

Armor Class

16

Hit Points

91 (14d8+28)

Speed

walk 40 ft.

Skills

Perception +5, Stealth +7

Senses

darkvision 60 ft.

Languages

Common, Sylvan, can speak with felines

Challenge

4

Keen Smell

The mngwa has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated.

Running Leap

With a 10-foot running start, the mngwa can long jump up to 25 feet.

Feline Empathy

The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines.

Ethereal Coat

The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation.

Actions

Multiattack

The mngwa makes one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.