Mockodile

Huge fey, chaotic evil

Armor Class

15 (natural armor)

Hit Points

76 (8d12 + 24)

Speed

25 ft., swim 50 ft.

Skills

Perception +4, Stealth +3, Performance +6

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

6

Hold Breath

The mockodile can hold its breath for 1 hour.

Magic Resistance

The mockodile has advantage on saving throws against spells and other magical effects.

Swamp Camouflage

The mockodile has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack

The mockodile can make three attacks: one with its bite or tail and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Tail

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.

Mock (Recharge 2-3)

The mockodile can use an action to cast vicious mockery (5th level, DC 14).