15 (natural armor)
76 (8d12 + 24)
25 ft., swim 50 ft.
Perception +4, Stealth +3, Performance +6
darkvision 60 ft.
Common, Sylvan
6
The mockodile can hold its breath for 1 hour.
The mockodile has advantage on saving throws against spells and other magical effects.
The mockodile has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The mockodile can make three attacks: one with its bite or tail and two with its claws.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
The mockodile can use an action to cast vicious mockery (5th level, DC 14).