Modo Dodo

Large fey, chaotic neutral

Armor Class

16 (natural armor)

Hit Points

45 (6d10 + 12)

Speed

25 ft.

Skills

Persuasion +5

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

4

Dumb Luck (3/Day)

Modo Dodo can reroll an ability check, attack roll, or saving throw.

Magic Resistance

Modo Dodo has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Modo Dodo makes two attacks, one of which can be a bite attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Kick

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.