Molliver

Medium humanoid (human), chaotic good

Armor Class

15 (+1 leather armor)

Hit Points

60 (8d8 + 24)

Speed

walk 30 ft.

Saves

Dex +5, Int +2

Skills

Acrobatics +7, Sleight of Hand +7, Stealth +7

Languages

Common

Challenge

3

Proficiency Bonus

+2

Evasion

When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not incapacitated.

Special Equipment

Molliver wears +1 leather armor and boots of levitation.

Actions

Multiattack

Molliver makes two Dagger or Shortsword attacks, or one of each.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.

Levitate

While wearing boots of levitation, Molliver casts levitate (self only).