15 (+1 leather armor)
60 (8d8 + 24)
walk 30 ft.
Dex +5, Int +2
Acrobatics +7, Sleight of Hand +7, Stealth +7
Common
3
+2
When subjected to an effect that allows a Dexterity saving throw to take only half damage, Molliver takes no damage on a successful save or half damage on a failed one, provided Molliver is not incapacitated.
Molliver wears +1 leather armor and boots of levitation.
Molliver makes two Dagger or Shortsword attacks, or one of each.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll or if the target is within 5 feet of one of Molliver's allies.
While wearing boots of levitation, Molliver casts levitate (self only).