19 (unarmored defense)
130 (20d8 + 40)
walk 60 ft.
Dex +7, Wis +10
Arcana +8, History +8, Investigation +8, Perception +10
psychic
charmed
blindsight 30 ft.
Common plus four other languages
10
+4
While the high curator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The high curator makes three Force Strike attacks and uses Brain Burn (if available).
Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.
The high curator targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.
The high curator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18): • At will: detect magic • 2/Day each: detect thoughts, identify (as an action), scrying (as an action)