Monastic Infiltrator

Small humanoid (monk), any alignment

Armor Class

18 (unarmored defense)

Hit Points

112 (15d8 + 45)

Speed

walk 50 ft.

Saves

Dex +8, Wis +6

Skills

Acrobatics +8, Deception +9, Perception +6, Stealth +11

Damage Resistances

psychic

Condition Immunities

charmed

Languages

Common plus three other languages

Challenge

6

Proficiency Bonus

+3

Guarded Mind

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Spellcasting

The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14): • At will: disguise self • 2/Day each: detect thoughts, invisibility • 1/Day each: dimension door, zone of truth

Cunning Action (Bonus Action)

The infiltrator takes the Dash or Disengage action.