Monkey King

Medium celestial (simian), Neutral

Armor Class

21 (natural armor)

Hit Points

262 (25d8+150)

Speed

walk 60 ft., fly 60 ft.

Saves

Dex +14, Con +13, Wis +12

Skills

Deception +10, Insight +12, Perception +12, Stealth +14

Damage Immunities

necrotic, poison, radiant

Condition Immunities

charmed, frightened, poisoned, stunned

Senses

truesight 120 ft.

Languages

Common, Celestial

Challenge

21

Legendary Resistance (3/Day)

If the Monkey King fails a saving throw, he can choose to succeed instead.

Magic Resistance

The Monkey King has advantage on saving throws against spells and other magical effects.

Simian Affinity

The Monkey King can communicate with primates as if they shared a language. In addition, he can control primates with an Intelligence of 8 or lower that are within 120 feet of him.

Actions

Multiattack

The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.

Golden Staff

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 7 (2d6) radiant damage.

Enlightened Ray

Ranged Spell Attack: +12 to hit, range 100 ft., one target. Hit: 18 (4d8) radiant damage. The target must succeed on a DC 18 Charisma saving throw or be stunned until the end of its next turn.

Tail

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Dexterity saving throw or be knocked prone.

Legendary actions

Legendary Actions (4/Turn)

The celestial (simian) can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The celestial (simian) regains spent legendary actions at the start of its turn.

Options

The Monkey King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Monkey King regains spent legendary actions at the start of his turn.

Great Leap

The Monkey King moves up to his speed without provoking opportunity attacks.

Quick Staff

The Monkey King makes a golden staff attack.

Golden Burst (Costs 3 Actions)

Each creature of the Monkey King's choice within 10 feet of him must make a DC 18 Charisma saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one.