Monster Hunter

Medium humanoid (any race), any good alignment

Armor Class

18 (+2 studded leather)

Hit Points

78 (12d8 + 24)

Speed

30 ft.

Saves

Dex +7, Wis +7

Skills

Arcana +4, History +4, Insight +7, Perception +7, Stealth +7

Senses

darkvision 90 ft.

Languages

Common, Undercommon

Challenge

6

Innate Spellcasting

The monster hunter's innate spellcasting ability is Wisdom (spell save DC 15). The mosnter hunter can innately cast the following spells, requiring no components. • At will: detect evil and good, detect magic • 3/Day: cure wounds, hunter's mark, pass without trace • 1/Day: lesser restoration, locate creature, longstrider, nondetection, spider climb

Keen Hearing and Sight

The monster hunter has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The monster hunter makes two melee attacks or one ranged.

Darkbane

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 4 (1d8) radiant damage. Can cast light with a bonus action.

Heavy Crossbow

Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage.