18 (+2 studded leather)
78 (12d8 + 24)
30 ft.
Dex +7, Wis +7
Arcana +4, History +4, Insight +7, Perception +7, Stealth +7
darkvision 90 ft.
Common, Undercommon
6
The monster hunter's innate spellcasting ability is Wisdom (spell save DC 15). The mosnter hunter can innately cast the following spells, requiring no components. • At will: detect evil and good, detect magic • 3/Day: cure wounds, hunter's mark, pass without trace • 1/Day: lesser restoration, locate creature, longstrider, nondetection, spider climb
The monster hunter has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The monster hunter makes two melee attacks or one ranged.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 4 (1d8) radiant damage. Can cast light with a bonus action.
Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage.