12
9 (2d6 + 2)
walk 30 ft., swim 30 ft.
con +3
medicine +1, stealth +4
Poison
darkvision 60 ft.
Draconic and one other language
1/8
+2
The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms.
A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually sewer plague.
The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and Infection.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and Infection.
The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time.