Morbus Kobold

Small humanoid (kobold), Lawful Evil

Armor Class

12

Hit Points

9 (2d6 + 2)

Speed

walk 30 ft., swim 30 ft.

Saves

con +3

Skills

medicine +1, stealth +4

Damage Resistances

Poison

Senses

darkvision 60 ft.

Languages

Draconic and one other language

Challenge

1/8

Proficiency Bonus

+2

Carrier

The morbus kobold can contract a disease but is immune to effects other than cosmetic symptoms.

Infection

A creature that touches the morbus kobold or anything it has touched in the past 24 hours is exposed to a disease, usually sewer plague.

Pack Tactics

The morbus kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the morbus kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and Infection.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and Infection.

Gore Bag

The morbus kobold throws a sack filled with diseased gore at a point it can see within 20 feet of it. Each creature within 5 feet of the chosen point is subjected to Infection. A kobold usually carries only one such bag at a time.