Mormesk the Wraith

Medium undead, Neutral Evil

Armor Class

13

Hit Points

45 (6d8+18)

Speed

walk 0 ft., fly 60 ft.

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

necrotic, poison

Condition Immunities

charmed, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

Common, Infernal

Challenge

3

Incorporeal Movement

The wraith can move through an object or another creature, but can't stop there.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target's hit point maximum to 0, the target dies. This reduction to the target's hit point maximum lasts until the target finishes a long rest.

Mormesk the Wraith

Medium undead, neutral evil

Armor Class

13

Hit Points

67 (9d8 + 27)

Speed

0 ft., fly 60 ft.(hover)

Damage Resistances

acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

5

Proficiency Bonus

+3

Incorporeal Movement

Mormesk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, Mormesk has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

Mormesk targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Mormesk's control. Mormesk can have no more than seven specters under its control at one time.