Mote of Lightning

Small elemental, neutral evil

Armor Class

12

Hit Points

31 (7d6 + 7)

Speed

30 ft., fly 30 ft. (hover)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

lightning, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Auran

Challenge

1

Air Form

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Electrostatic Cloud

At the start of each of the mote's turns, each creature within 5 feet of it takes 4 (1d8) lightning damage. A Large or smaller creature damaged this way must succeed on a DC 11 Constitution save or become stunned until the end of the creature's next turn.

Actions

Shock

Ranged Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 6 (1d8 + 2) lightning damage, and if the target is a Large or smaller creature, it must succeed on a DC 11 Constitution save or become stunned until the end of its next turn.