15 (natural armor)
37 (5d10 + 10)
walk 40 ft., climb 30 ft.
Perception +4, Stealth +4
1
+2
The Mountain Lion has advantage on Wisdom (Perception) checks that rely on smell.
If the Mountain Lion moves at least 20 feet toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. The mountain lion can make a bite attack against a prone target as a bonus action.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
With a mystic roar, the mountain lion can call down the very rocks. So long as it is in mountainous terrain, it can use its action to cause a rockslide to fall within a 15-foot-radius of a space it can see within 60 feet. Creatures in this area must make a DC 12 Dexterity saving throw, taking 13 (3d8) bludgeoning damage on a failure and half as much on a success.