Mountain Lord

Huge giant, chaotic evil

Armor Class

20 (natural armor)

Hit Points

345 (30d12 + 150)

Speed

50 ft.

Saves

Str +16, Con +11, Cha +11

Skills

Athletics +16, Intimidation +11, Persuasion +11

Senses

darkvision 60 ft.

Languages

Giant, Sylvan

Challenge

18

Magic Resistance

The mountain lord has advantage on saving throws against spells and other magical effects.

Siege Monster

The mountain lord deals double damage to objects and structures.

Actions

Multiattack

The mountain lord makes three attacks with his diamond club or two unarmed strikes.

Diamond Club

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 37 (6d8 + 10) bludgeoning damage.

Unarmed

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage.

Mountain Shout (Recharge 2-3)

The mountain lord lets out a booming shout in a 120-ft. cone. Any creatures in that area must make a successful DC 19 Strength saving throw or take 66 (12d10) force damage and be knocked prone. Half damage on a save.

Summon Giants (1/Day)

The mountain lord can summon 1d4 hill giants, mist giants, or rock giants.