20 (natural armor)
345 (30d12 + 150)
50 ft.
Str +16, Con +11, Cha +11
Athletics +16, Intimidation +11, Persuasion +11
darkvision 60 ft.
Giant, Sylvan
18
The mountain lord has advantage on saving throws against spells and other magical effects.
The mountain lord deals double damage to objects and structures.
The mountain lord makes three attacks with his diamond club or two unarmed strikes.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 37 (6d8 + 10) bludgeoning damage.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage.
The mountain lord lets out a booming shout in a 120-ft. cone. Any creatures in that area must make a successful DC 19 Strength saving throw or take 66 (12d10) force damage and be knocked prone. Half damage on a save.
The mountain lord can summon 1d4 hill giants, mist giants, or rock giants.