10
27 (6d6+6)
walk 20 ft.
bludgeoning, piercing, slashing from nonmagical weapons that aren't adamantine.
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
Understands the languages of its creator but can't speak
1
The golem is immune to any spell or effect that would alter its form.
The mud golem has advantage on saving throws against spells and other magical effects.
The mud golem makes two slam attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 3 (1d6) bludgeoning damage, and the target is blinded until the end of its next turn.