16 (natural armor)
195 (23d10+69)
walk 50 ft.
Con +8, Int +9
Arcana +9, Athletics +9, Perception +6, Stealth +5
darkvision 120 ft.
Common, Dwarvish, Elvish, Goblin, Undercommon
13
If Muiral fails a saving throw, he can choose to succeed instead.
Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp • 1st level (4 slots): expeditious retreat, fog cloud, magic missile, shield • 2nd level (3 slots): darkness, knock, see invisibility, spider climb • 3rd level (3 slots): animate dead, counterspell, lightning bolt • 4th level (3 slots): greater invisibility, polymorph • 5th level (2 slots): animate objects, wall of force • 6th level (1 slots): create undead, flesh to stone • 7th level (1 slots): finger of death
Muiral makes three attacks: two with his longsword and one with his sting.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Muiral regains spent legendary actions at the start of its turn.
Muiral casts a cantrip.
Muiral makes one longsword attack that has a reach of 10 feet.
Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.