Musharib

Medium humanoid (dwarf), Any alignment

Armor Class

13 (hide armor)

Hit Points

30 (4d8+12)

Speed

walk 25 ft.

Skills

Perception +4, Stealth +3, Survival +4

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

1

Dwarven Resilience

Musharib has advantage on saving throws against poison.

Innate Spellcasting

Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components: • 1/Day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants

Actions

Handaxe

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.