13 (hide armor)
30 (4d8+12)
walk 25 ft.
Perception +4, Stealth +3, Survival +4
poison
darkvision 60 ft.
Common, Dwarvish
1
Musharib has advantage on saving throws against poison.
Musharib's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components: • 1/Day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.