Myla

Small humanoid, Lawful Good

Armor Class

12

Hit Points

10 (3d6)

Speed

walk 30 ft., fly 10 ft.

Skills

arcana +4, perception +0

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1/4

Proficiency Bonus

+2

Inquiring Mind (1/Day)

Myla can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.

Pack Tactics

Myla has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, Myla has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Alchemical Flame (Recharge 6)

Myla unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.