Myr Battlesphere

Huge construct (myr), neutral

Armor Class

18 (natural armor)

Hit Points

105 (14d12+14)

Speed

40 ft.

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands the languages of its creator but can't speak

Challenge

5

Disassemble

When the battlesphere dies, it splits into 2d4 myr.

Reassemble

If the battlesphere moves through the space of an allied myr, it absorbs the myr and regains 7 (2d6) hit points.

Actions

Crush

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12+5) bludgeoning damage.

Overrun (Recharge 5-6)

The battlesphere moves twice its speed and can move through the space of any creature that is Medium or smaller. Additionally, the battlesphere's movement doesn't provoke opportunity attacks for the rest of the turn. When first entering a creature's space, the battlesphere can make a crush attack against that target. If the attack hits, that target must succeed on a DC 16 Strength saving throw or be knocked prone