Narbeck Horn

Medium humanoid (dwarf), Any alignment

Armor Class

18 (plate armor)

Hit Points

52 (8d8+16)

Speed

walk 25 ft.

Saves

Con +4, Wis +2

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

any one language (usually Common), Dwarvish

Challenge

3

Brave

Narbeck has advantage on saving throws against being frightened.

Dwarven Resilience

Narbeck has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Narbeck makes two melee attacks.

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Narbeck can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Narbeck. A creature can benefit from only one Leadership die at a time. This effect ends if Narbeck is incapacitated.