Narrak

Small humanoid (derro), Chaotic Evil

Armor Class

12 (15 with mage armor)

Hit Points

40 (9d6+9)

Speed

walk 30 ft.

Skills

Arcana +4, Stealth +4

Senses

darkvision 120 ft.

Languages

Dwarvish, Undercommon

Challenge

2

Insanity

Narrak has advantage on saving throws against being charmed or frightened.

Magic Resistance

Narrak has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Narrak is a 5th-level spellcaster. His spellcasting ability is Charisma (Save DC 13, +5 to hit with spell attacks) Narrak has two 2nd-level spell slots, which he regains after finishing a short or long rest, and knows the following warlock spells: • Cantrips (at will): eldritch blast, friends, poison spray • 2nd level (2 slots): armor of Agathys, charm person, hex, hold person, ray of enfeeblement, spider climb

Actions

Armor of Shadows (Recharges after a Short or Long Rest)

Narrak casts mage armor on himself

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

One with Shadows

While he is in a dim light or darkness, Narrak can become invisible. He remains so until he moves or takes an action or reaction.