Narth Tezrin

Medium humanoid (Tethyrianhuman), Chaotic Good

Armor Class

12

Hit Points

18 (4d8)

Speed

walk 30 ft.

Skills

Insight +4, Investigation +3, Perception +6, Persuasion +5

Languages

Common, Dwarvish

Challenge

0

Cunning Action

On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.

Roleplaying Information

Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned. Ideal: "The bigger the risk, the greater the reward." Bond: "I adore my colleague Alestra, and I'd like to do something to impress her." Flaw: "I'll risk life and limb to become a legend.-"

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Narth carries twenty crossbow bolts.