Nauk

Medium humanoid (half-orc), Lawful Evil

Armor Class

18 (plate armor)

Hit Points

127 (15d8 + 60)

Speed

walk 30 ft.

Saves

Str +9, Dex +5, Con +8

Skills

Intimidation +10, Persuasion +6

Languages

Common, Goblin, Orc, Undercommon

Challenge

9

Relentless

When Nauk is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again for 24 hours.

Potion Mishap

When Nauk uses the Imbibe Potion action more than once in an hour, roll 1d4 for what happens: 1. The potion works normally. 2. The potion works normally. In addition, Nauk turns invisible for 1 minute or until Nauk attacks or casts a spell. 3. The potion has no effect. 4. Instead of the normal effect, the potion causes fire to explode out of Nauk's mouth in a 15 ft. cone. Nauk and any creature in the cone take 21 (6d6) fire damage.

Special Items

Nauk wears adamantine plate armor. He wields a +1 maul and a heavy crossbow +1 which is already factored into his stats. He has 2 potions of resistance—cold, 2 potions of resistance—fire, 2 potions of resistance—lightning. He has 2 potions of heroism and 4 potions of superior healing.

Actions

Multiattack

Nauk makes three melee attacks. Nauk may substitute one of those attacks for the Imbibe Potion action.

Maul, +1

Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) bludgeoning damage.

Heavy Crossbow, +1

Ranged Weapon Attack: +6 to hit, ranged 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Imbibe Potion

Nauk drinks a potion from the following list: • Potion of heroism: Nauk gains 10 temporary hit points for 1 hour. For the same duration, Nauk is under the effect of the bless spell (no concentration required). • Potion of resistance: Nauk gains resistance from one damage type for 1 hour. Nauk chooses from one of these damage types: cold, fire, lightning. • Potion of superior healing: Nauk regains 28 hit points.