18 (plate armor)
127 (15d8 + 60)
walk 30 ft.
Str +9, Dex +5, Con +8
Intimidation +10, Persuasion +6
Common, Goblin, Orc, Undercommon
9
When Nauk is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again for 24 hours.
When Nauk uses the Imbibe Potion action more than once in an hour, roll 1d4 for what happens: 1. The potion works normally. 2. The potion works normally. In addition, Nauk turns invisible for 1 minute or until Nauk attacks or casts a spell. 3. The potion has no effect. 4. Instead of the normal effect, the potion causes fire to explode out of Nauk's mouth in a 15 ft. cone. Nauk and any creature in the cone take 21 (6d6) fire damage.
Nauk wears adamantine plate armor. He wields a +1 maul and a heavy crossbow +1 which is already factored into his stats. He has 2 potions of resistance—cold, 2 potions of resistance—fire, 2 potions of resistance—lightning. He has 2 potions of heroism and 4 potions of superior healing.
Nauk makes three melee attacks. Nauk may substitute one of those attacks for the Imbibe Potion action.
Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) bludgeoning damage.
Ranged Weapon Attack: +6 to hit, ranged 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Nauk drinks a potion from the following list: • Potion of heroism: Nauk gains 10 temporary hit points for 1 hour. For the same duration, Nauk is under the effect of the bless spell (no concentration required). • Potion of resistance: Nauk gains resistance from one damage type for 1 hour. Nauk chooses from one of these damage types: cold, fire, lightning. • Potion of superior healing: Nauk regains 28 hit points.