17 (natural armor)
200 (16d10 + 112)
walk 40 ft., fly 60 ft.
wis +6, cha +7, int +7
darkvision 120 ft.
Ignan
11
+4
If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.
Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: detect magic, polymorph (self only) • 3/Day each: enlarge/reduce, tongues • 1/Day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Navid makes two scimitar attacks or uses its Hurl Flame twice.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.