Navid

Large elemental, Lawful Evil

Armor Class

17 (natural armor)

Hit Points

200 (16d10 + 112)

Speed

walk 40 ft., fly 60 ft.

Saves

wis +6, cha +7, int +7

Senses

darkvision 120 ft.

Languages

Ignan

Challenge

11

Proficiency Bonus

+4

Elemental Demise

If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.

Innate Spellcasting

Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: detect magic, polymorph (self only) • 3/Day each: enlarge/reduce, tongues • 1/Day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

Navid makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.