Necromancer Wizard

Medium humanoid, any alignment

Armor Class

12 (15 with mage armor)

Hit Points

110 (20d8 + 20)

Speed

walk 30 ft.

Saves

Int +7, Wis +5

Skills

Arcana +7, History +7

Damage Resistances

necrotic

Languages

any four languages

Challenge

9

Proficiency Bonus

+4

Actions

Multiattack

The necromancer makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting

The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15): • At will: dancing lights, mage hand, prestidigitation • 2/Day each: bestow curse, dimension door, mage armor, web • 1/Day: circle of death

Summon Undead (1/Day) (Bonus Action)

The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.