13
16 (3d8+3)
walk 30 ft., climb 20 ft.
Stealth +5
blinded, deafened, exhaustion
blindsight 30 ft.
Sylvan
1/2
The needle spawn does not suffer disadvantage on ranged attacks while within 5 feet of a hostile creature that can see it and isn't incapacitated, if the target of the attack is also within 5 feet of the needle spawn.
The needle spawn makes up to 1d6 needle attacks, but it cannot attack the same target more than twice during its turn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.