Neogi Master

Medium aberration, Lawful Evil

Armor Class

15 (natural armor)

Hit Points

71 (11d8+22)

Speed

walk 30 ft., climb 30 ft.

Saves

Wis +3

Skills

Arcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6

Senses

darkvision 120 ft. (penetrates magical darkness)

Languages

Common, Deep Speech, Undercommon, telepathy 30 ft.

Challenge

4

Mental Fortitude

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting

The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: • Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious mockery • 4th level (2 slots): arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant

Actions

Multiattack

The neogi makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Enslave (Recharges after a Short or Long Rest)

The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

Neogi Master

Medium aberration (warlock), typically lawful evil

Armor Class

15 (natural armor)

Hit Points

71 (11d8 + 22)

Speed

walk 30 ft., climb 30 ft.

Saves

Wis +3

Skills

Arcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6

Senses

darkvision 120 ft.

Languages

Common, Deep Speech, Undercommon, telepathy 30 ft.

Challenge

4

Proficiency Bonus

+2

Devil's Sight

Magical darkness doesn't impede the neogi's darkvision.

Mental Fortitude

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The neogi makes one Bite attack and one Claw attack, or it makes two Tentacle of Hadar attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Tentacle of Hadar

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (3d6 + 4) necrotic damage, and the target can't take reactions until the end of the neogi's next turn, as a spectral tentacle clings to the target.

Spellcasting

The neogi casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14): • At will: guidance, mage hand, minor illusion, prestidigitation • 1/Day each: dimension door, hold person, hunger of Hadar

Enslave (Recharges after a Short or Long Rest) (Bonus Action)

The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.