Neogi Pirate

Small aberration, typically lawful evil

Armor Class

16 (breastplate)

Hit Points

33 (6d6 + 12)

Speed

walk 30 ft., climb 30 ft.

Skills

stealth +4, perception +3

Senses

darkvision 60 ft.

Languages

Common, Deep Speech, Undercommon

Challenge

3

Proficiency Bonus

+2

Mental Fortitude

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The neogi makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.