14 (natural armor)
58 (9d8 + 18)
walk 30 ft., climb 30 ft.
wis +3, cha +6
persuasion +6, deception +6, arcana +5, intimidation +6, perception +3
darkvision 120 ft.
Common, Deep Speech, telepathy 30 ft., Undercommon
4
+2
Magical darkness doesn't impede the neogi's darkvision.
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The neogi casts one of the following spells, using Charisma as the spellcasting ability: • 1/Day each: dimension door, invisibility
The neogi makes one Bite attack and two Claw attacks, or it makes two Eldritch Bolt attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 20 (3d10 + 4) force damage.
The neogi targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.