Neogi Void Hunter

Medium aberration (warlock), typically lawful evil

Armor Class

14 (natural armor)

Hit Points

58 (9d8 + 18)

Speed

walk 30 ft., climb 30 ft.

Saves

wis +3, cha +6

Skills

persuasion +6, deception +6, arcana +5, intimidation +6, perception +3

Senses

darkvision 120 ft.

Languages

Common, Deep Speech, telepathy 30 ft., Undercommon

Challenge

4

Proficiency Bonus

+2

Devil's Sight

Magical darkness doesn't impede the neogi's darkvision.

Mental Fortitude

The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb

The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting

The neogi casts one of the following spells, using Charisma as the spellcasting ability: • 1/Day each: dimension door, invisibility

Actions

Multiattack

The neogi makes one Bite attack and two Claw attacks, or it makes two Eldritch Bolt attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Eldritch Bolt

Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 20 (3d10 + 4) force damage.

Enslave (Recharges after a Short or Long Rest) (Bonus Action)

The neogi targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.