Nepartak

Tiny undead, Neutral Evil

Armor Class

13

Hit Points

40 (9d4+18)

Speed

walk 0 ft., fly 40 ft.

Skills

Arcana +5, Perception +2

Damage Resistances

lightning, necrotic, piercing

Damage Immunities

cold, fire, poison

Condition Immunities

charmed, frightened, paralyzed, poisoned, prone

Senses

darkvision 60 ft.

Languages

Common

Challenge

4

Illumination

Nepartak sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance

Nepartak has advantage on saving throws against spells and other magical effects.

Rejuvenation

If Nepartak is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting

Nepartak is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. Nepartak has the following wizard spells prepared: • Cantrips (at will): mage hand • 1st level (3 slots): magic missile, shield • 2nd level (2 slots): blur, flaming sphere • 3rd level (1 slots): fireball

Actions

Multiattack

Nepartak uses Fire Ray twice.

Fire Ray

Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.