Nester

Medium humanoid (any race), Any alignment

Armor Class

12 (15 with mage armor)

Hit Points

99 (18d8+18)

Speed

walk 30 ft.

Saves

Int +9, Wis +6

Skills

Arcana +13, History +13

Damage Resistances

damage from spells; nonmagical bludgeoning, piercing, slashing (from stoneskin)

Languages

any six languages

Challenge

12

Magic Resistance

Nester has advantage on saving throws against spells and other magical effects.

Spellcasting

Nester is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Nester can cast disguise self and invisibility at will and has the following wizard spells prepared: • At will: disguise self, invisibility. • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): detect magic, identify, mage armor*, magic missile • 2nd level (3 slots): detect thoughts, mirror image, misty step • 3rd level (3 slots): counterspell, animate dead, lightning bolt • 4th level (3 slots): blight, fire shield, stoneskin* • 5th level (3 slots): cone of cold, Rary's telepathic bond, wall of force • 6th level (1 slots): globe of invulnerability • 7th level (1 slots): teleport • 8th level (1 slots): mind blank* • 9th level (1 slots): time stop *Nester casts these spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Variant: Familiars

Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.