Never Dragon

Huge dragon, chaotic evil

Armor Class

18 (natural armor)

Hit Points

133 (14d12 + 42)

Speed

40 ft., fly 90 ft., swim 30 ft.

Skills

Deception +7, Perception +5, Stealth +7

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Draconic, Sylvan, Elvish

Challenge

9

Amphibious

The dragon can breathe air and water.

Never There

The dragon can cast the blink spell twice a day.

Actions

Multiattack

The never dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Claws

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Attack (Recharge 5-6)

The dragon exhales multicolored gas in a 60-foot-cone. Each creature in that area must succeed on a DC 15 Constitution saving throw. On a failed save, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.