Neverever Beast

Gargantuan fey, neutral

Armor Class

20 (natural armor)

Hit Points

369 (18d20 + 180)

Speed

40 ft.

Skills

Perception +9

Senses

darkvision 120 ft.

Languages

Sylvan

Challenge

16

Magic Resistance

The Neverever Beast has advantage on saving throws against spells and other magical effects.

Regeneration

The Neverever Beast regains 10 hit points at the start of each turn if it has at least 1 hit point.

Siege Monster

The Neverever Beast deals double damage to objects and structures.

Actions

Multiattack

The Neverever Beast makes three melee attacks, one of which can be a bite attack.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Claws

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.

Tail

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Great Growl (Recharge 5-6)

The Neverever Beast growls loudly in a 120-foot cone. Each creature in that area must make a DC 23 Constitution saving throw or take 45 (10d8) radiant damage.