20 (natural armor)
369 (18d20 + 180)
40 ft.
Perception +9
darkvision 120 ft.
Sylvan
16
The Neverever Beast has advantage on saving throws against spells and other magical effects.
The Neverever Beast regains 10 hit points at the start of each turn if it has at least 1 hit point.
The Neverever Beast deals double damage to objects and structures.
The Neverever Beast makes three melee attacks, one of which can be a bite attack.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
The Neverever Beast growls loudly in a 120-foot cone. Each creature in that area must make a DC 23 Constitution saving throw or take 45 (10d8) radiant damage.