Nezznar the Black Spider

Medium humanoid (elf), Neutral Evil

Armor Class

11 (14 with mage armor)

Hit Points

27 (6d8)

Speed

walk 30 ft.

Saves

Int +5, Wis +4

Skills

Arcana +5, Perception +4, Stealth +3

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

2

Special Equipment

Nezznar has a spider staff.

Fey Ancestry

Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity

Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

Innate Spellcasting

Nezznar can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire (save DC 12)

Spellcasting

Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list: • Cantrips (at will): mage hand, ray of frost, shocking grasp • 1st level (4 slots): mage armor, magic missile, shield • 2nd level (3 slots): invisibility, suggestion

Actions

Spider Staff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.