Nezznar the Spider

Medium humanoid (elf, wizard), neutral evil

Armor Class

11 (14 with mage armor)

Hit Points

27 (6d8)

Speed

30 ft.

Saves

wis +4, int +5

Skills

stealth +3, arcana +5, perception +4

Senses

darkvision 120 ft.

Languages

Common, Elvish, Undercommon

Challenge

2

Proficiency Bonus

+2

Special Equipment

Nezznar has a fully charged spider staff (see appendix B).

Fey Ancestry

Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.

Sunlight Sensitivity

Nezznar has disadvantage on attack rolls while he or his target is in sunlight.

Actions

Multiattack

Nezznar makes two Poison Blast attacks.

Poison Blast

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.

Spellcasting

Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted): • At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15) • 1/Day each: darkness, faerie fire, invisibility, mage armor, magic missile, suggestion