11 (14 with mage armor)
27 (6d8)
30 ft.
wis +4, int +5
stealth +3, arcana +5, perception +4
darkvision 120 ft.
Common, Elvish, Undercommon
2
+2
Nezznar has a fully charged spider staff (see appendix B).
Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.
Nezznar has disadvantage on attack rolls while he or his target is in sunlight.
Nezznar makes two Poison Blast attacks.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.
Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted): • At will: dancing lights, mage hand, spider climb (from spider staff), web (from spider staff; save DC 15) • 1/Day each: darkness, faerie fire, invisibility, mage armor, magic missile, suggestion