14 (natural armor)
114 (12d12 + 36)
walk 0 ft., fly 40 ft.
stealth +8, perception +6
darkvision 120 ft.
5
+3
The scavver doesn't require air.
Melee Weapon Attack: +8 to hit (with advantage if the target is a creature that is missing any hit points), reach 10 ft., one target. Hit: 27 (4d10 + 5) piercing damage.