Night Steed

Large celestial, chaotic good

Armor Class

12

Hit Points

42 (5d10 + 15)

Speed

50 ft., fly 70 ft.

Saves

Dex +4, Wis +4, Cha +3

Skills

Perception +4, Stealth +4

Senses

darkvision 90 ft.

Languages

understands Celestial, Common, and Undercommon

Challenge

2

Sunlight Sensitivity

While in sunlight, the night steed has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.