12
42 (5d10 + 15)
50 ft., fly 70 ft.
Dex +4, Wis +4, Cha +3
Perception +4, Stealth +4
darkvision 90 ft.
understands Celestial, Common, and Undercommon
2
While in sunlight, the night steed has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.