Nightmare

Large fiend, Neutral Evil

Armor Class

13 (natural armor)

Hit Points

68 (8d10+24)

Speed

walk 60 ft., fly 90 ft.

Damage Immunities

fire

Languages

understands Abyssal, Common, and Infernal but can't speak

Challenge

3

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.